using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000079 RID: 121 [Token(Token = "0x200006D")] [DisallowMultipleComponent] [RequireComponent(typeof(Light))] public class UniversalAdditionalLightData : MonoBehaviour { // Token: 0x17000097 RID: 151 // (get) Token: 0x060001F8 RID: 504 RVA: 0x000031E0 File Offset: 0x000013E0 // (set) Token: 0x060001F9 RID: 505 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000096")] public bool usePipelineSettings { [Token(Token = "0x60001E6")] [Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")] get { return default(bool); } [Token(Token = "0x60001E7")] [Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")] set { } } // Token: 0x17000098 RID: 152 // (get) Token: 0x060001FA RID: 506 RVA: 0x000031F8 File Offset: 0x000013F8 // (set) Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000097")] public float shadowSampleBias { [Token(Token = "0x60001E8")] [Address(RVA = "0x763230", Offset = "0x762030", VA = "0x180763230")] get { return 0f; } [Token(Token = "0x60001E9")] [Address(RVA = "0x7143F0", Offset = "0x7131F0", VA = "0x1807143F0")] set { } } // Token: 0x060001FC RID: 508 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001EA")] [Address(RVA = "0x7DDAC0", Offset = "0x7DC8C0", VA = "0x1807DDAC0")] public UniversalAdditionalLightData() { } // Token: 0x0400024C RID: 588 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000219")] [SerializeField] [Tooltip("Controls the usage of pipeline settings.")] private bool m_UsePipelineSettings; // Token: 0x0400024D RID: 589 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400021A")] [SerializeField] [Tooltip("Shadow sample bias for this light")] private float m_ShadowSampleBias; } }