using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004F RID: 79 [Token(Token = "0x2000049")] [VolumeComponentMenu("Post-processing/Vignette")] [Serializable] public sealed class Vignette : VolumeComponent, IPostProcessComponent { // Token: 0x060000F2 RID: 242 RVA: 0x00002AA8 File Offset: 0x00000CA8 [Token(Token = "0x60000EA")] [Address(RVA = "0x38A6980", Offset = "0x38A5780", VA = "0x1838A6980", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000F3 RID: 243 RVA: 0x00002AC0 File Offset: 0x00000CC0 [Token(Token = "0x60000EB")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F4 RID: 244 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EC")] [Address(RVA = "0x38A69B0", Offset = "0x38A57B0", VA = "0x1838A69B0")] public Vignette() { } // Token: 0x0400018D RID: 397 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400016A")] [Tooltip("Vignette color.")] public ColorParameter color; // Token: 0x0400018E RID: 398 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400016B")] [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")] public Vector2Parameter center; // Token: 0x0400018F RID: 399 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400016C")] [Tooltip("Amount of vignetting on screen.")] public ClampedFloatParameter intensity; // Token: 0x04000190 RID: 400 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400016D")] [Tooltip("Smoothness of the vignette borders.")] public ClampedFloatParameter smoothness; // Token: 0x04000191 RID: 401 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400016E")] [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")] public BoolParameter rounded; } }