using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000050 RID: 80 [Token(Token = "0x200004A")] [VolumeComponentMenu("Post-processing/White Balance")] [Serializable] public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent { // Token: 0x060000F5 RID: 245 RVA: 0x00002AD8 File Offset: 0x00000CD8 [Token(Token = "0x60000ED")] [Address(RVA = "0x38A8050", Offset = "0x38A6E50", VA = "0x1838A8050", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000F6 RID: 246 RVA: 0x00002AF0 File Offset: 0x00000CF0 [Token(Token = "0x60000EE")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F7 RID: 247 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EF")] [Address(RVA = "0x38A80C0", Offset = "0x38A6EC0", VA = "0x1838A80C0")] public WhiteBalance() { } // Token: 0x04000192 RID: 402 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400016F")] [Tooltip("Sets the white balance to a custom color temperature.")] public ClampedFloatParameter temperature; // Token: 0x04000193 RID: 403 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000170")] [Tooltip("Sets the white balance to compensate for a green or magenta tint.")] public ClampedFloatParameter tint; } }