using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.AsyncOperations { // Token: 0x02000041 RID: 65 [Token(Token = "0x2000041")] internal interface ICachable { // Token: 0x1700005D RID: 93 // (get) Token: 0x06000190 RID: 400 // (set) Token: 0x06000191 RID: 401 [Token(Token = "0x1700005D")] int Hash { [Token(Token = "0x6000190")] [Address(Slot = "0")] get; [Token(Token = "0x6000191")] [Address(Slot = "1")] set; } } }