using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] public interface IAssetBundleResource { // Token: 0x060000D9 RID: 217 [Token(Token = "0x60000D9")] [Address(Slot = "0")] AssetBundle GetAssetBundle(); } }