using System; using Cpp2IlInjected; using UnityEngine.SceneManagement; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x0200002C RID: 44 [Token(Token = "0x200002C")] public struct SceneInstance { // Token: 0x1700003D RID: 61 // (get) Token: 0x0600011D RID: 285 RVA: 0x00002640 File Offset: 0x00000840 // (set) Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700003D")] public Scene Scene { [Token(Token = "0x600011D")] [Address(RVA = "0x57C620", Offset = "0x57B420", VA = "0x18057C620")] get { return default(Scene); } [Token(Token = "0x600011E")] [Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")] internal set { } } // Token: 0x0600011F RID: 287 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011F")] [Address(RVA = "0x2EBD060", Offset = "0x2EBBE60", VA = "0x182EBD060")] [Obsolete] public void Activate() { } // Token: 0x06000120 RID: 288 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000120")] [Address(RVA = "0x2EBD030", Offset = "0x2EBBE30", VA = "0x182EBD030")] public AsyncOperation ActivateAsync() { return null; } // Token: 0x06000121 RID: 289 RVA: 0x00002658 File Offset: 0x00000858 [Token(Token = "0x6000121")] [Address(RVA = "0x2EBD140", Offset = "0x2EBBF40", VA = "0x182EBD140", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000122 RID: 290 RVA: 0x00002670 File Offset: 0x00000870 [Token(Token = "0x6000122")] [Address(RVA = "0x2EBD090", Offset = "0x2EBBE90", VA = "0x182EBD090", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x0400007C RID: 124 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400007C")] private Scene m_Scene; // Token: 0x0400007D RID: 125 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400007D")] internal AsyncOperation m_Operation; } }