using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] [ExecuteInEditMode] public abstract class ComponentSingleton : MonoBehaviour where T : ComponentSingleton { // Token: 0x1700001B RID: 27 // (get) Token: 0x06000097 RID: 151 RVA: 0x000023B8 File Offset: 0x000005B8 [Token(Token = "0x1700001B")] public static bool Exists { [Token(Token = "0x6000097")] [Address(RVA = "0x28FC770", Offset = "0x28FB570", VA = "0x1828FC770")] get { return default(bool); } } // Token: 0x1700001C RID: 28 // (get) Token: 0x06000098 RID: 152 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x1700001C")] public static T Instance { [Token(Token = "0x6000098")] [Address(RVA = "0x28FC800", Offset = "0x28FB600", VA = "0x1828FC800")] get { return null; } } // Token: 0x06000099 RID: 153 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000099")] [Address(RVA = "0x28FC6F0", Offset = "0x28FB4F0", VA = "0x1828FC6F0", Slot = "4")] protected virtual string GetGameObjectName() { return null; } // Token: 0x0600009A RID: 154 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600009A")] [Address(RVA = "0x28FC460", Offset = "0x28FB260", VA = "0x1828FC460")] private static T CreateNewSingleton() { return null; } // Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009B")] [Address(RVA = "0x28FC260", Offset = "0x28FB060", VA = "0x1828FC260")] private void Awake() { } // Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009C")] [Address(RVA = "0x28FC5A0", Offset = "0x28FB3A0", VA = "0x1828FC5A0")] public static void DestroySingleton() { } // Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009D")] [Address(RVA = "0x20E6190", Offset = "0x20E4F90", VA = "0x1820E6190")] protected ComponentSingleton() { } // Token: 0x04000044 RID: 68 [Token(Token = "0x4000044")] private static T s_Instance; } }