using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000093 RID: 147 [Token(Token = "0x2000061")] public class Compute_DT_EventArgs { // Token: 0x06000585 RID: 1413 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600050C")] [Address(RVA = "0x1AD4EB0", Offset = "0x1AD3CB0", VA = "0x181AD4EB0")] public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, float progress) { } // Token: 0x06000586 RID: 1414 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600050D")] [Address(RVA = "0x4E6E10", Offset = "0x4E5C10", VA = "0x1804E6E10")] public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, Color[] colors) { } // Token: 0x04000534 RID: 1332 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000498")] public Compute_DistanceTransform_EventTypes EventType; // Token: 0x04000535 RID: 1333 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000499")] public float ProgressPercentage; // Token: 0x04000536 RID: 1334 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400049A")] public Color[] Colors; } }