using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [Serializable] public abstract class TMP_Asset : ScriptableObject { // Token: 0x17000002 RID: 2 // (get) Token: 0x0600002C RID: 44 RVA: 0x00002190 File Offset: 0x00000390 [Token(Token = "0x17000002")] public int instanceID { [Token(Token = "0x600002C")] [Address(RVA = "0x1ADB1E0", Offset = "0x1AD9FE0", VA = "0x181ADB1E0")] get { return 0; } } // Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002D")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] protected TMP_Asset() { } // Token: 0x04000019 RID: 25 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000019")] private int m_InstanceID; // Token: 0x0400001A RID: 26 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400001A")] public int hashCode; // Token: 0x0400001B RID: 27 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400001B")] public Material material; // Token: 0x0400001C RID: 28 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400001C")] public int materialHashCode; } }