using System; using Cpp2IlInjected; using UnityEngine.TextCore; namespace TMPro { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [Serializable] public class TMP_Character : TMP_TextElement { // Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002E")] [Address(RVA = "0x1ADB320", Offset = "0x1ADA120", VA = "0x181ADB320")] public TMP_Character() { } // Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002F")] [Address(RVA = "0x1ADB200", Offset = "0x1ADA000", VA = "0x181ADB200")] public TMP_Character(uint unicode, Glyph glyph) { } // Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000030")] [Address(RVA = "0x1ADB260", Offset = "0x1ADA060", VA = "0x181ADB260")] public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph) { } // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000031")] [Address(RVA = "0x1ADB2D0", Offset = "0x1ADA0D0", VA = "0x181ADB2D0")] internal TMP_Character(uint unicode, uint glyphIndex) { } } }