using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000066 RID: 102 [Token(Token = "0x200003D")] [Serializable] public class TMP_Sprite : TMP_TextElement_Legacy { // Token: 0x0600032C RID: 812 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CA")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public TMP_Sprite() { } // Token: 0x04000324 RID: 804 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40002AF")] public string name; // Token: 0x04000325 RID: 805 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40002B0")] public int hashCode; // Token: 0x04000326 RID: 806 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40002B1")] public int unicode; // Token: 0x04000327 RID: 807 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40002B2")] public Vector2 pivot; // Token: 0x04000328 RID: 808 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40002B3")] public Sprite sprite; } }