using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000065")] [Serializable] public struct VertexGradient { // Token: 0x0600059A RID: 1434 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000521")] [Address(RVA = "0x387CB00", Offset = "0x387B900", VA = "0x18387CB00")] public VertexGradient(Color color) { } // Token: 0x0600059B RID: 1435 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000522")] [Address(RVA = "0x3853110", Offset = "0x3851F10", VA = "0x183853110")] public VertexGradient(Color color0, Color color1, Color color2, Color color3) { } // Token: 0x04000547 RID: 1351 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40004AB")] public Color topLeft; // Token: 0x04000548 RID: 1352 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40004AC")] public Color topRight; // Token: 0x04000549 RID: 1353 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004AD")] public Color bottomLeft; // Token: 0x0400054A RID: 1354 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40004AE")] public Color bottomRight; } }