using System; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEngine.XR.ARFoundation { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public class ARBackgroundRendererFeature : ScriptableRendererFeature { // Token: 0x0600001D RID: 29 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600001D")] [Address(RVA = "0x1B99EE0", Offset = "0x1B98CE0", VA = "0x181B99EE0", Slot = "4")] public override void Create() { } // Token: 0x0600001E RID: 30 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600001E")] [Address(RVA = "0x1B99BC0", Offset = "0x1B989C0", VA = "0x181B99BC0", Slot = "5")] public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { } // Token: 0x0600001F RID: 31 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600001F")] [Address(RVA = "0x1B99F40", Offset = "0x1B98D40", VA = "0x181B99F40")] public ARBackgroundRendererFeature() { } // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000006")] private ARBackgroundRendererFeature.CustomRenderPass m_ScriptablePass; // Token: 0x02000006 RID: 6 [Token(Token = "0x200003C")] private class CustomRenderPass : ScriptableRenderPass { // Token: 0x06000020 RID: 32 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600029F")] [Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")] public CustomRenderPass(RenderPassEvent renderPassEvent) { } // Token: 0x06000021 RID: 33 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60002A0")] [Address(RVA = "0x1BAAA40", Offset = "0x1BA9840", VA = "0x181BAAA40")] public void Setup(Material material, RenderTargetIdentifier colorTargetIdentifier, RenderTargetIdentifier depthTargetIdentifier, bool invertCulling) { } // Token: 0x06000022 RID: 34 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60002A1")] [Address(RVA = "0x1BAA840", Offset = "0x1BA9640", VA = "0x181BAA840", Slot = "4")] public override void Configure(CommandBuffer commandBuffer, RenderTextureDescriptor renderTextureDescriptor) { } // Token: 0x06000023 RID: 35 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60002A2")] [Address(RVA = "0x1BAA8E0", Offset = "0x1BA96E0", VA = "0x181BAA8E0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000024 RID: 36 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60002A3")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")] public override void FrameCleanup(CommandBuffer commandBuffer) { } // Token: 0x04000007 RID: 7 [Token(Token = "0x40000E0")] private const string k_CustomRenderPassName = "AR Background Pass (URP)"; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40000E1")] private Material m_Material; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40000E2")] private Texture m_Texture; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40000E3")] private RenderTargetIdentifier m_ColorTargetIdentifier; // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40000E4")] private RenderTargetIdentifier m_DepthTargetIdentifier; // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40000E5")] private bool m_InvertCulling; } } }