using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.XR.ARFoundation { // Token: 0x02000042 RID: 66 [Token(Token = "0x2000038")] public static class PoseExtensions { // Token: 0x0600029A RID: 666 RVA: 0x0000335C File Offset: 0x0000155C [Token(Token = "0x600027E")] [Address(RVA = "0x38444D0", Offset = "0x38432D0", VA = "0x1838444D0")] public static Vector3 InverseTransformPosition(this Pose pose, Vector3 position) { return default(Vector3); } // Token: 0x0600029B RID: 667 RVA: 0x00003374 File Offset: 0x00001574 [Token(Token = "0x600027F")] [Address(RVA = "0x38443F0", Offset = "0x38431F0", VA = "0x1838443F0")] public static Vector3 InverseTransformDirection(this Pose pose, Vector3 direction) { return default(Vector3); } // Token: 0x0600029C RID: 668 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000280")] [Address(RVA = "0x3844620", Offset = "0x3843420", VA = "0x183844620")] public static void InverseTransformPositions(this Pose pose, List positions) { } } }