using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000038 RID: 56 [Token(Token = "0x2000038")] public enum PlaneClassification { // Token: 0x040000AE RID: 174 [Token(Token = "0x40000AE")] None, // Token: 0x040000AF RID: 175 [Token(Token = "0x40000AF")] Wall, // Token: 0x040000B0 RID: 176 [Token(Token = "0x40000B0")] Floor, // Token: 0x040000B1 RID: 177 [Token(Token = "0x40000B1")] Ceiling, // Token: 0x040000B2 RID: 178 [Token(Token = "0x40000B2")] Table, // Token: 0x040000B3 RID: 179 [Token(Token = "0x40000B3")] Seat, // Token: 0x040000B4 RID: 180 [Token(Token = "0x40000B4")] Door, // Token: 0x040000B5 RID: 181 [Token(Token = "0x40000B5")] Window } }