using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public enum AnimatorUpdateMode { // Token: 0x04000025 RID: 37 [Token(Token = "0x4000025")] Normal, // Token: 0x04000026 RID: 38 [Token(Token = "0x4000026")] AnimatePhysics, // Token: 0x04000027 RID: 39 [Token(Token = "0x4000027")] UnscaledTime } }