using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [NativeType] [RequiredByNativeCode] [NativeType(CodegenOptions.Custom, "MonoHumanBone")] [NativeHeader("Modules/Animation/HumanDescription.h")] public struct HumanBone { // Token: 0x04000086 RID: 134 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000086")] private string m_BoneName; // Token: 0x04000087 RID: 135 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000087")] private string m_HumanName; // Token: 0x04000088 RID: 136 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000088")] [NativeName("m_Limit")] public HumanLimit limit; } }