using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] [NativeHeader("Modules/Animation/HumanTrait.h")] public class HumanTrait { // Token: 0x1700004B RID: 75 // (get) Token: 0x06000176 RID: 374 RVA: 0x00002CA0 File Offset: 0x00000EA0 [Token(Token = "0x1700004B")] public static int MuscleCount { [Token(Token = "0x6000176")] [Address(RVA = "0x6EC100", Offset = "0x6EAF00", VA = "0x1806EC100")] get { return 0; } } // Token: 0x06000177 RID: 375 RVA: 0x00002CB8 File Offset: 0x00000EB8 [Token(Token = "0x6000177")] [Address(RVA = "0x6EC0C0", Offset = "0x6EAEC0", VA = "0x1806EC0C0")] internal static int GetBoneIndexFromMono(int humanId) { return 0; } // Token: 0x1700004C RID: 76 // (get) Token: 0x06000178 RID: 376 RVA: 0x000021A2 File Offset: 0x000003A2 [Token(Token = "0x1700004C")] public static string[] MuscleName { [Token(Token = "0x6000178")] [Address(RVA = "0x6EC130", Offset = "0x6EAF30", VA = "0x1806EC130")] [NativeMethod] get { return null; } } } }