using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Audio { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] [ExcludeFromObjectFactory] [ExcludeFromPreset] [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.h")] [NativeHeader("Modules/Audio/Public/AudioMixer.h")] public class AudioMixer : Object { // Token: 0x060000B6 RID: 182 RVA: 0x000020F6 File Offset: 0x000002F6 [Token(Token = "0x60000B6")] [Address(RVA = "0x38A3730", Offset = "0x38A2530", VA = "0x1838A3730")] [NativeMethod] public AudioMixerGroup[] FindMatchingGroups(string subPath) { return null; } // Token: 0x060000B7 RID: 183 RVA: 0x00002624 File Offset: 0x00000824 [Token(Token = "0x60000B7")] [Address(RVA = "0x38A37E0", Offset = "0x38A25E0", VA = "0x1838A37E0")] [NativeMethod] public bool SetFloat(string name, float value) { return default(bool); } // Token: 0x060000B8 RID: 184 RVA: 0x0000263C File Offset: 0x0000083C [Token(Token = "0x60000B8")] [Address(RVA = "0x38A3780", Offset = "0x38A2580", VA = "0x1838A3780")] [NativeMethod] public bool GetFloat(string name, out float value) { return default(bool); } } }