using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public enum AudioVelocityUpdateMode { // Token: 0x04000014 RID: 20 [Token(Token = "0x4000014")] Auto, // Token: 0x04000015 RID: 21 [Token(Token = "0x4000015")] Fixed, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] Dynamic } }