using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001E")] [UsedByNativeCode] public enum Allocator { // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] Invalid, // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] None, // Token: 0x04000024 RID: 36 [Token(Token = "0x4000024")] Temp, // Token: 0x04000025 RID: 37 [Token(Token = "0x4000025")] TempJob, // Token: 0x04000026 RID: 38 [Token(Token = "0x4000026")] Persistent, // Token: 0x04000027 RID: 39 [Token(Token = "0x4000027")] AudioKernel } }