using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000029")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Struct)] public sealed class NativeContainerAttribute : Attribute { // Token: 0x06000069 RID: 105 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000069")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativeContainerAttribute() { } } }