using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field)] public sealed class NativeSetThreadIndexAttribute : Attribute { // Token: 0x0600006E RID: 110 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600006E")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativeSetThreadIndexAttribute() { } } }