using System; using Cpp2IlInjected; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000036 RID: 54 [Token(Token = "0x2000036")] public static class NativeSliceUnsafeUtility { // Token: 0x06000075 RID: 117 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000075")] [Address(RVA = "0x723160", Offset = "0x721F60", VA = "0x180723160")] public unsafe static void* GetUnsafePtr(this NativeSlice nativeSlice) where T : struct { return null; } // Token: 0x06000076 RID: 118 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000076")] [Address(RVA = "0x723160", Offset = "0x721F60", VA = "0x180723160")] public unsafe static void* GetUnsafeReadOnlyPtr(this NativeSlice nativeSlice) where T : struct { return null; } } }