using System; using Cpp2IlInjected; using UnityEngine; namespace Unity.Collections { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] public static class NativeLeakDetection { // Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000033")] [Address(RVA = "0x2E2AA00", Offset = "0x2E29800", VA = "0x182E2AA00")] [RuntimeInitializeOnLoadMethod] private static void Initialize() { } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public static NativeLeakDetectionMode Mode { [Token(Token = "0x6000034")] [Address(RVA = "0x2E2AA40", Offset = "0x2E29840", VA = "0x182E2AA40")] set { } } // Token: 0x0400002C RID: 44 [Token(Token = "0x400002C")] private static int s_NativeLeakDetectionMode; } }