using System; using Cpp2IlInjected; namespace Unity.Jobs.LowLevel.Unsafe { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] public struct JobRanges { // Token: 0x04000011 RID: 17 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000011")] internal int BatchSize; // Token: 0x04000012 RID: 18 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000012")] internal int NumJobs; // Token: 0x04000013 RID: 19 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000013")] public int TotalIterationCount; // Token: 0x04000014 RID: 20 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000014")] internal int NumPhases; // Token: 0x04000015 RID: 21 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000015")] internal IntPtr StartEndIndex; // Token: 0x04000016 RID: 22 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000016")] internal IntPtr PhaseData; } }