using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000F4 RID: 244 [Token(Token = "0x20000F4")] public sealed class AddComponentMenu : Attribute { // Token: 0x06000A05 RID: 2565 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A05")] [Address(RVA = "0x2E16D00", Offset = "0x2E15B00", VA = "0x182E16D00")] public AddComponentMenu(string menuName) { } // Token: 0x06000A06 RID: 2566 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A06")] [Address(RVA = "0x582150", Offset = "0x580F50", VA = "0x180582150")] public AddComponentMenu(string menuName, int order) { } // Token: 0x0400044D RID: 1101 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400044D")] private string m_AddComponentMenu; // Token: 0x0400044E RID: 1102 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400044E")] private int m_Ordering; } }