using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000F5 RID: 245 [Token(Token = "0x20000F5")] [AttributeUsage(AttributeTargets.Class)] public sealed class CreateAssetMenuAttribute : Attribute { // Token: 0x17000200 RID: 512 // (set) Token: 0x06000A07 RID: 2567 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000200")] public string menuName { [Token(Token = "0x6000A07")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] [CompilerGenerated] set { } } // Token: 0x17000201 RID: 513 // (set) Token: 0x06000A08 RID: 2568 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000201")] public string fileName { [Token(Token = "0x6000A08")] [Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")] [CompilerGenerated] set { } } // Token: 0x17000202 RID: 514 // (set) Token: 0x06000A09 RID: 2569 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000202")] public int order { [Token(Token = "0x6000A09")] [Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")] [CompilerGenerated] set { } } // Token: 0x06000A0A RID: 2570 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0A")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public CreateAssetMenuAttribute() { } } }