using System; using System.Collections; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000104 RID: 260 [Token(Token = "0x2000104")] public abstract class CustomYieldInstruction : IEnumerator { // Token: 0x17000209 RID: 521 // (get) Token: 0x06000A3A RID: 2618 [Token(Token = "0x17000209")] public abstract bool keepWaiting { [Token(Token = "0x6000A3A")] [Address(Slot = "7")] get; } // Token: 0x1700020A RID: 522 // (get) Token: 0x06000A3B RID: 2619 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700020A")] public object Current { [Token(Token = "0x6000A3B")] [Address(RVA = "0x532810", Offset = "0x531610", VA = "0x180532810", Slot = "5")] get { return null; } } // Token: 0x06000A3C RID: 2620 RVA: 0x00007908 File Offset: 0x00005B08 [Token(Token = "0x6000A3C")] [Address(RVA = "0x461C60", Offset = "0x460A60", VA = "0x180461C60", Slot = "4")] public bool MoveNext() { return default(bool); } // Token: 0x06000A3D RID: 2621 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A3D")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")] public void Reset() { } // Token: 0x06000A3E RID: 2622 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A3E")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected CustomYieldInstruction() { } } }