using System; using System.Reflection; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Events { // Token: 0x0200018A RID: 394 [Token(Token = "0x200018A")] [Serializable] public abstract class UnityEvent : UnityEventBase { // Token: 0x06000DCE RID: 3534 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DCE")] [Address(RVA = "0x2B08320", Offset = "0x2B07120", VA = "0x182B08320")] [RequiredByNativeCode] public UnityEvent() { } // Token: 0x06000DCF RID: 3535 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DCF")] [Address(RVA = "0x3252D80", Offset = "0x3251B80", VA = "0x183252D80")] public void AddListener(UnityAction call) { } // Token: 0x06000DD0 RID: 3536 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DD0")] [Address(RVA = "0x3254940", Offset = "0x3253740", VA = "0x183254940")] public void RemoveListener(UnityAction call) { } // Token: 0x06000DD1 RID: 3537 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DD1")] [Address(RVA = "0x3255230", Offset = "0x3254030", VA = "0x183255230", Slot = "6")] protected override MethodInfo FindMethod_Impl(string name, object targetObj) { return null; } // Token: 0x06000DD2 RID: 3538 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DD2")] [Address(RVA = "0x2B07450", Offset = "0x2B06250", VA = "0x182B07450", Slot = "7")] internal override BaseInvokableCall GetDelegate(object target, MethodInfo theFunction) { return null; } // Token: 0x06000DD3 RID: 3539 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DD3")] [Address(RVA = "0x3255510", Offset = "0x3254310", VA = "0x183255510")] private static BaseInvokableCall GetDelegate(UnityAction action) { return null; } // Token: 0x06000DD4 RID: 3540 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DD4")] [Address(RVA = "0x3256250", Offset = "0x3255050", VA = "0x183256250")] public void Invoke(T0 arg0, T1 arg1) { } // Token: 0x0400056C RID: 1388 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400056C")] private object[] m_InvokeArray; } }