using System; using Cpp2IlInjected; namespace UnityEngine.Events { // Token: 0x02000180 RID: 384 [Token(Token = "0x2000180")] public enum UnityEventCallState { // Token: 0x0400055A RID: 1370 [Token(Token = "0x400055A")] Off, // Token: 0x0400055B RID: 1371 [Token(Token = "0x400055B")] EditorAndRuntime, // Token: 0x0400055C RID: 1372 [Token(Token = "0x400055C")] RuntimeOnly } }