using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.GlobalIllumination { // Token: 0x0200029B RID: 667 [Token(Token = "0x200029B")] public enum LightMode : byte { // Token: 0x04000887 RID: 2183 [Token(Token = "0x4000887")] Realtime, // Token: 0x04000888 RID: 2184 [Token(Token = "0x4000888")] Mixed, // Token: 0x04000889 RID: 2185 [Token(Token = "0x4000889")] Baked, // Token: 0x0400088A RID: 2186 [Token(Token = "0x400088A")] Unknown } }