using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002AA RID: 682 [Token(Token = "0x20002AA")] [RequiredByNativeCode] [NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")] [StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)] public struct MaterialEffectPlayable : IEquatable { // Token: 0x0600109E RID: 4254 RVA: 0x0000A890 File Offset: 0x00008A90 [Token(Token = "0x600109E")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x0600109F RID: 4255 RVA: 0x0000A8A8 File Offset: 0x00008AA8 [Token(Token = "0x600109F")] [Address(RVA = "0x2B8A0F0", Offset = "0x2B88EF0", VA = "0x182B8A0F0", Slot = "4")] public bool Equals(MaterialEffectPlayable other) { return default(bool); } // Token: 0x040008DC RID: 2268 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DC")] private PlayableHandle m_Handle; } }