using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002AF RID: 687 [Token(Token = "0x20002AF")] [RequiredByNativeCode] [NativeHeader("Runtime/Camera/ScriptableRuntimeReflectionSystem.h")] public static class ScriptableRuntimeReflectionSystemSettings { // Token: 0x1700032F RID: 815 // (set) Token: 0x060010A9 RID: 4265 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700032F")] private static IScriptableRuntimeReflectionSystem Internal_ScriptableRuntimeReflectionSystemSettings_system { [Token(Token = "0x60010A9")] [Address(RVA = "0x2B9BB00", Offset = "0x2B9A900", VA = "0x182B9BB00")] [RequiredByNativeCode] set { } } // Token: 0x17000330 RID: 816 // (get) Token: 0x060010AA RID: 4266 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000330")] private static ScriptableRuntimeReflectionSystemWrapper Internal_ScriptableRuntimeReflectionSystemSettings_instance { [Token(Token = "0x60010AA")] [Address(RVA = "0x2B9BAA0", Offset = "0x2B9A8A0", VA = "0x182B9BAA0")] [RequiredByNativeCode] get { return null; } } // Token: 0x060010AB RID: 4267 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60010AB")] [Address(RVA = "0x2B9BA10", Offset = "0x2B9A810", VA = "0x182B9BA10")] [RuntimeInitializeOnLoadMethod] [StaticAccessor("ScriptableRuntimeReflectionSystem", StaticAccessorType.DoubleColon)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] private static void ScriptingDirtyReflectionSystemInstance() { } // Token: 0x040008DF RID: 2271 [Token(Token = "0x40008DF")] private static ScriptableRuntimeReflectionSystemWrapper s_Instance; } }