using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002B1 RID: 689 [Token(Token = "0x20002B1")] [Flags] public enum TextureCreationFlags { // Token: 0x040008E2 RID: 2274 [Token(Token = "0x40008E2")] None = 0, // Token: 0x040008E3 RID: 2275 [Token(Token = "0x40008E3")] MipChain = 1, // Token: 0x040008E4 RID: 2276 [Token(Token = "0x40008E4")] Crunch = 64 } }