using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000D1 RID: 209 [Token(Token = "0x20000D1")] [UsedByNativeCode] public struct GradientAlphaKey { // Token: 0x040003D6 RID: 982 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40003D6")] public float alpha; // Token: 0x040003D7 RID: 983 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40003D7")] public float time; } }