using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000046 RID: 70 [Token(Token = "0x2000046")] public enum LogOption { // Token: 0x040000B4 RID: 180 [Token(Token = "0x40000B4")] None, // Token: 0x040000B5 RID: 181 [Token(Token = "0x40000B5")] NoStacktrace } }