using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.PlayerLoop { // Token: 0x020001D3 RID: 467 [Token(Token = "0x20001D3")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.PlayerLoop")] public struct PreUpdate { // Token: 0x020001D4 RID: 468 [Token(Token = "0x20001D4")] [RequiredByNativeCode] public struct PhysicsUpdate { } // Token: 0x020001D5 RID: 469 [Token(Token = "0x20001D5")] [RequiredByNativeCode] public struct Physics2DUpdate { } // Token: 0x020001D6 RID: 470 [Token(Token = "0x20001D6")] [RequiredByNativeCode] public struct CheckTexFieldInput { } // Token: 0x020001D7 RID: 471 [Token(Token = "0x20001D7")] [RequiredByNativeCode] public struct IMGUISendQueuedEvents { } // Token: 0x020001D8 RID: 472 [Token(Token = "0x20001D8")] [RequiredByNativeCode] public struct SendMouseEvents { } // Token: 0x020001D9 RID: 473 [Token(Token = "0x20001D9")] [RequiredByNativeCode] public struct AIUpdate { } // Token: 0x020001DA RID: 474 [Token(Token = "0x20001DA")] [RequiredByNativeCode] public struct WindUpdate { } // Token: 0x020001DB RID: 475 [Token(Token = "0x20001DB")] [RequiredByNativeCode] public struct UpdateVideo { } // Token: 0x020001DC RID: 476 [Token(Token = "0x20001DC")] [RequiredByNativeCode] public struct NewInputUpdate { } } }