using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] [NativeHeader("Runtime/Utilities/PropertyName.h")] internal class PropertyNameUtils { // Token: 0x060009C9 RID: 2505 RVA: 0x000076E0 File Offset: 0x000058E0 [Token(Token = "0x60009C9")] [Address(RVA = "0x27E3EE0", Offset = "0x27E2CE0", VA = "0x1827E3EE0")] [FreeFunction] public static PropertyName PropertyNameFromString([Unmarshalled] string name) { return default(PropertyName); } // Token: 0x060009CA RID: 2506 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009CA")] [Address(RVA = "0x27E3E90", Offset = "0x27E2C90", VA = "0x1827E3E90")] private static void PropertyNameFromString_Injected(string name, out PropertyName ret) { } } }