using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering { // Token: 0x02000229 RID: 553 [Token(Token = "0x2000229")] [StaticAccessor("AsyncGPUReadbackManager::GetInstance()", StaticAccessorType.Dot)] public static class AsyncGPUReadback { // Token: 0x06000E72 RID: 3698 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E72")] [Address(RVA = "0x27D46A0", Offset = "0x27D34A0", VA = "0x1827D46A0")] internal static void ValidateFormat(Texture src, GraphicsFormat dstformat) { } // Token: 0x06000E73 RID: 3699 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E73")] [Address(RVA = "0x27D4650", Offset = "0x27D3450", VA = "0x1827D4650")] private static void SetUpScriptingRequest(AsyncGPUReadbackRequest request, Action callback) { } // Token: 0x06000E74 RID: 3700 RVA: 0x00009738 File Offset: 0x00007938 [Token(Token = "0x6000E74")] [Address(RVA = "0x27D44D0", Offset = "0x27D32D0", VA = "0x1827D44D0")] public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, TextureFormat dstFormat, [Optional] Action callback) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E75 RID: 3701 RVA: 0x00009750 File Offset: 0x00007950 [Token(Token = "0x6000E75")] [Address(RVA = "0x27D4380", Offset = "0x27D3180", VA = "0x1827D4380")] public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, [Optional] Action callback) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E76 RID: 3702 RVA: 0x00009768 File Offset: 0x00007968 [Token(Token = "0x6000E76")] [Address(RVA = "0x27D4300", Offset = "0x27D3100", VA = "0x1827D4300")] [NativeMethod] private static AsyncGPUReadbackRequest Request_Internal_Texture_2([NotNull] Texture src, int mipIndex, GraphicsFormat dstFormat) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E77 RID: 3703 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E77")] [Address(RVA = "0x27D42A0", Offset = "0x27D30A0", VA = "0x1827D42A0")] private static void Request_Internal_Texture_2_Injected(Texture src, int mipIndex, GraphicsFormat dstFormat, out AsyncGPUReadbackRequest ret) { } } }