using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200025F RID: 607 [Token(Token = "0x200025F")] [Flags] public enum CullingOptions { // Token: 0x04000757 RID: 1879 [Token(Token = "0x4000757")] None = 0, // Token: 0x04000758 RID: 1880 [Token(Token = "0x4000758")] ForceEvenIfCameraIsNotActive = 1, // Token: 0x04000759 RID: 1881 [Token(Token = "0x4000759")] OcclusionCull = 2, // Token: 0x0400075A RID: 1882 [Token(Token = "0x400075A")] NeedsLighting = 4, // Token: 0x0400075B RID: 1883 [Token(Token = "0x400075B")] NeedsReflectionProbes = 8, // Token: 0x0400075C RID: 1884 [Token(Token = "0x400075C")] Stereo = 16, // Token: 0x0400075D RID: 1885 [Token(Token = "0x400075D")] DisablePerObjectCulling = 32, // Token: 0x0400075E RID: 1886 [Token(Token = "0x400075E")] ShadowCasters = 64 } }