using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000278 RID: 632 [Token(Token = "0x2000278")] [UsedByNativeCode] public struct ShadowDrawingSettings : IEquatable { // Token: 0x1700030C RID: 780 // (get) Token: 0x06000FF8 RID: 4088 RVA: 0x0000A218 File Offset: 0x00008418 // (set) Token: 0x06000FF9 RID: 4089 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700030C")] public ShadowSplitData splitData { [Token(Token = "0x6000FF8")] [Address(RVA = "0x2CC8EE0", Offset = "0x2CC7CE0", VA = "0x182CC8EE0")] get { return default(ShadowSplitData); } [Token(Token = "0x6000FF9")] [Address(RVA = "0x2CC8F60", Offset = "0x2CC7D60", VA = "0x182CC8F60")] set { } } // Token: 0x06000FFA RID: 4090 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000FFA")] [Address(RVA = "0x2CC8E90", Offset = "0x2CC7C90", VA = "0x182CC8E90")] public ShadowDrawingSettings(CullingResults cullingResults, int lightIndex) { } // Token: 0x06000FFB RID: 4091 RVA: 0x0000A230 File Offset: 0x00008430 [Token(Token = "0x6000FFB")] [Address(RVA = "0x2CC8AB0", Offset = "0x2CC78B0", VA = "0x182CC8AB0", Slot = "4")] public bool Equals(ShadowDrawingSettings other) { return default(bool); } // Token: 0x06000FFC RID: 4092 RVA: 0x0000A248 File Offset: 0x00008448 [Token(Token = "0x6000FFC")] [Address(RVA = "0x2CC8980", Offset = "0x2CC7780", VA = "0x182CC8980", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000FFD RID: 4093 RVA: 0x0000A260 File Offset: 0x00008460 [Token(Token = "0x6000FFD")] [Address(RVA = "0x2CC8E20", Offset = "0x2CC7C20", VA = "0x182CC8E20", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x040007DD RID: 2013 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40007DD")] private CullingResults m_CullingResults; // Token: 0x040007DE RID: 2014 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007DE")] private int m_LightIndex; // Token: 0x040007DF RID: 2015 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40007DF")] private int m_UseRenderingLayerMaskTest; // Token: 0x040007E0 RID: 2016 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007E0")] private ShadowSplitData m_SplitData; } }