using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000246 RID: 582 [Token(Token = "0x2000246")] public enum ShadowSamplingMode { // Token: 0x040006A8 RID: 1704 [Token(Token = "0x40006A8")] CompareDepths, // Token: 0x040006A9 RID: 1705 [Token(Token = "0x40006A9")] RawDepth, // Token: 0x040006AA RID: 1706 [Token(Token = "0x40006AA")] None } }