using System; using System.Collections; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000103 RID: 259 [Token(Token = "0x2000103")] [RequiredByNativeCode] internal class SetupCoroutine { // Token: 0x06000A38 RID: 2616 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A38")] [Address(RVA = "0x2CC5450", Offset = "0x2CC4250", VA = "0x182CC5450")] [RequiredByNativeCode] public static void InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) { } // Token: 0x06000A39 RID: 2617 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000A39")] [Address(RVA = "0x2CC5330", Offset = "0x2CC4130", VA = "0x182CC5330")] [RequiredByNativeCode] public static object InvokeMember(object behaviour, string name, object variable) { return null; } } }