using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200012B RID: 299 [Token(Token = "0x200012B")] public sealed class ShaderVariantCollection : Object { // Token: 0x06000B37 RID: 2871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B37")] [Address(RVA = "0x2CC5790", Offset = "0x2CC4590", VA = "0x182CC5790")] [NativeName("WarmupShaders")] public void WarmUp() { } } }