using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000042 RID: 66 [Token(Token = "0x2000042")] public enum Space { // Token: 0x04000056 RID: 86 [Token(Token = "0x4000056")] World, // Token: 0x04000057 RID: 87 [Token(Token = "0x4000057")] Self } }