using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E5 RID: 229 [Token(Token = "0x20000E5")] [AttributeUsage(AttributeTargets.Field)] public class SpaceAttribute : PropertyAttribute { // Token: 0x060009C0 RID: 2496 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C0")] [Address(RVA = "0x2CCA6A0", Offset = "0x2CC94A0", VA = "0x182CCA6A0")] public SpaceAttribute() { } // Token: 0x060009C1 RID: 2497 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C1")] [Address(RVA = "0x2CCA6C0", Offset = "0x2CC94C0", VA = "0x182CCA6C0")] public SpaceAttribute(float height) { } // Token: 0x04000435 RID: 1077 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000435")] public readonly float height; } }