using System; using Cpp2IlInjected; namespace UnityEngine.Sprites { // Token: 0x02000149 RID: 329 [Token(Token = "0x2000149")] public sealed class DataUtility { // Token: 0x06000CB3 RID: 3251 RVA: 0x00008DF0 File Offset: 0x00006FF0 [Token(Token = "0x6000CB3")] [Address(RVA = "0x2CBD090", Offset = "0x2CBBE90", VA = "0x182CBD090")] public static Vector4 GetInnerUV(Sprite sprite) { return default(Vector4); } // Token: 0x06000CB4 RID: 3252 RVA: 0x00008E08 File Offset: 0x00007008 [Token(Token = "0x6000CB4")] [Address(RVA = "0x2CBD220", Offset = "0x2CBC020", VA = "0x182CBD220")] public static Vector4 GetOuterUV(Sprite sprite) { return default(Vector4); } // Token: 0x06000CB5 RID: 3253 RVA: 0x00008E20 File Offset: 0x00007020 [Token(Token = "0x6000CB5")] [Address(RVA = "0x2CBD290", Offset = "0x2CBC090", VA = "0x182CBD290")] public static Vector4 GetPadding(Sprite sprite) { return default(Vector4); } // Token: 0x06000CB6 RID: 3254 RVA: 0x00008E38 File Offset: 0x00007038 [Token(Token = "0x6000CB6")] [Address(RVA = "0x2CBD100", Offset = "0x2CBBF00", VA = "0x182CBD100")] public static Vector2 GetMinSize(Sprite sprite) { return default(Vector2); } } }