using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000121 RID: 289 [Token(Token = "0x2000121")] public class WaitForSecondsRealtime : CustomYieldInstruction { // Token: 0x1700021E RID: 542 // (get) Token: 0x06000B1B RID: 2843 RVA: 0x00007D40 File Offset: 0x00005F40 // (set) Token: 0x06000B1C RID: 2844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700021E")] public float waitTime { [Token(Token = "0x6000B1B")] [Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")] [CompilerGenerated] get { return 0f; } [Token(Token = "0x6000B1C")] [Address(RVA = "0x7630C0", Offset = "0x761EC0", VA = "0x1807630C0")] [CompilerGenerated] set { } } // Token: 0x1700021F RID: 543 // (get) Token: 0x06000B1D RID: 2845 RVA: 0x00007D58 File Offset: 0x00005F58 [Token(Token = "0x1700021F")] public override bool keepWaiting { [Token(Token = "0x6000B1D")] [Address(RVA = "0x301E150", Offset = "0x301CF50", VA = "0x18301E150", Slot = "7")] get { return default(bool); } } // Token: 0x06000B1E RID: 2846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B1E")] [Address(RVA = "0x301E120", Offset = "0x301CF20", VA = "0x18301E120")] public WaitForSecondsRealtime(float time) { } // Token: 0x04000480 RID: 1152 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000480")] private float m_WaitUntilTime; } }