using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000122 RID: 290 [Token(Token = "0x2000122")] public sealed class WaitUntil : CustomYieldInstruction { // Token: 0x17000220 RID: 544 // (get) Token: 0x06000B1F RID: 2847 RVA: 0x00007D70 File Offset: 0x00005F70 [Token(Token = "0x17000220")] public override bool keepWaiting { [Token(Token = "0x6000B1F")] [Address(RVA = "0x301E200", Offset = "0x301D000", VA = "0x18301E200", Slot = "7")] get { return default(bool); } } // Token: 0x06000B20 RID: 2848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B20")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] public WaitUntil(Func predicate) { } // Token: 0x04000481 RID: 1153 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000481")] private Func m_Predicate; } }